MEDIA ADVISORY: USC Games’ Demo Day and GamePipe Lab offer glimpse at immersive and interactive future of games

May 10, 2017

Demo Day and GamePipe Showcase feature the best student projects from USC Games

Contact and RSVP: Ian Chaffee at or (213) 810-8554

The University of Southern California, one of the nation’s top game design schools will present its final showcase for the year from USC Games’ joint advanced games class, a yearlong capstone project. Student teams will present mobile, networked, computer, augmented reality and virtual reality games that they have developed throughout the year.

Demo Day
Demo Day is an annual exhibition in which USC students premiere the program’s most innovative games of the semester.

The Spring 2017 lineup showcases final versions of games first presented in the fall, including A Slime In Time, an augmented, real-time strategy game; Chatacylsm, an audience vs. player Twitch game; Skyshot, a multiplayer sports game; Smooth Criminals, a 3D stealth game; The Quiet of the Leaves, an introspective 2D adventure game; and many more.

You can preview these games and more here.

In addition, graduate students with the USC School of Cinematic Arts Interactive Media and Games Division (IMGD) will present their advanced games in a showcase of graduate thesis projects from their three-year M.F.A.

GamePipe Lab Showcase
USC Viterbi School of Engineering will present its GamePipe Laboratory Spring 2017 Showcase. The event will include games such as Boltcraft, a wave-based, third-person action game where you customize your robot to defend yourself and your team against an onslaught of enemies; Polyminis, a sci-fi sandbox game about evolution; and Threshold, a VR escape room experience in a computer-generated environment. Click here for the lineup of games and technologies to be displayed at the GamePipe Lab Showcase.

WHO: USC students leading the next wave of game development. The joint USC Games program is a collaboration between the USC School of Cinematic Arts’ Interactive Media & Games Division, and the USC Viterbi School of Engineering’s Department of Computer Science.

• GamePipe Laboratory Showcase: 11 a.m. – 2 p.m., Wednesday, May 10. 746 W. Adams Blvd., EGG Building, Los Angeles, CA 90007 (Map)

• IMGD Industry Day Reception – 1 p.m. – 5 p.m., Wednesday, May 10. Stage 4, USC School of Cinematic Arts Campus, 900 W. 34th St., Los Angeles, CA 90007 (Map)

• USC Games Demo Day: 4 p.m. – 9:30 p.m., Wednesday, May 10. Team presentations begin at 4 p.m. at the Norris Cinema Theatre Complex, followed by live demonstrations and a reception at the SCA Gallery. USC School of Cinematic Arts Campus, 900 W. 34th St., Los Angeles, CA 90007 (Map)

RSVP for parking information.


About USC Games
Recognized as the #1 game design program in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience.


About the USC School of Cinematic Arts
The University of Southern California’s School of Cinematic Arts is one of the leading media schools in the world. Founded in collaboration with the Academy of Motion Picture Arts and Sciences in 1929 over 87 years ago, the USC School of Cinematic Arts has fueled and mirrored the growth of entertainment as an industry and an art form. The School offers comprehensive programs in directing, producing, writing, cinema and media studies, animation and digital arts, production, interactive media and games, all backed by a broad liberal arts education and taught by leading practitioners in each field. It’s more than 13,000 alumni are among the world’s most distinguished animators, scholars, teachers, writers, directors, producers, cinematographers, editors, sound experts, video game designers, and industry executives. Since 1973 not a year has passed without an alumnus or alumna being nominated for an Academy Award or an Emmy.


About the USC Viterbi School of Engineering
Engineering Studies began at the University of Southern California in 1905. Nearly a century later, the Viterbi School of Engineering received a naming gift in 2004 from alumnus Dr. Andrew J. Viterbi, inventor of the Viterbi algorithm that is now key to cell phone technology and numerous data applications. Consistently ranked among the top graduate programs in the world, the school enrolls more than 6,500 undergraduate and graduate students, taught by 180 tenured and tenure-track faculty, with 73 endowed chairs and professorships.