Expertise Summary
Expert in virtual reality, training games and multi-sensory experiences with technology
Expertise
- Second Life
- virtual worlds and virtual reality, including their use for real-world benefit
- identity in social and online virtual worlds
- online games
- mobile technology
- wearable computers
- interactive media
- art and technology
- technology for education and training
- gender issues in technology and games
- responsive, reactive simulations
- scent technology, and the relationship between scent and emotion
- infrasound